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Dragon quest tact martial potency
Dragon quest tact martial potency







dragon quest tact martial potency dragon quest tact martial potency

Stark Raving Mad is a perk that tries to bring Estark up to speed on the current state on buffing when taking damage. Think of it like a damage barrier boost that activates when Estark’s ATK is raised, but if his ATK is lowered in some form, the barrier is lowered as well. This also works with Estark’s base perk, for each time he gets an ATK boost from taking damage, his damage reduction also increases for the next hit. Of course, the equation for this would not be something like max ATK means Estark takes zero damage, but rather more so like Erdrick’s awk3 damage barrier. The more ATK Estark has, the more damage he reduces hits taken by, up to a specific threshold. In short, the current level of Estark’s ATK reduces damage taken by a proportional amount. Dual Evisceration has better single-target damage, yet Underworld Slash can clip the edges of positions that an X-shape could not.Įvolution Incarnate is a perk with a very experimental concept. This would help to alleviate the lack of range on Estark’s other Zam attack, yet still ensuring it can be used. Large Zam damage on a target is something currently only really done by Zam-type spellcasters, so adding this to Estark just feels right. The X-range attack has decent potency on the two halves, but the center target takes hits rivalling that of Erdrick’s 1-2 Woosh damage. This attack has Estark swinging his two iconic blades, each sweep with a separate hitbox that cross over the center tile. This also gives more access to such an effect, which would help PvE accessibility.ĭual Evisceration is an attack that aims to add some flavor to Estark’s kit, as well as extending his range. Estark could certainly use the extra utility, which would also force enemies to respect the 1-2 range, something that currently isn’t very respected. Disruptive Rend is an ATK-scaling spell that deals a heavy chunk of damage, slamming the opponent with a frigid might that removes current buffs. Though, as Frigid Wave was taken by Zoma, I wanted to make it feel a bit more unique. Certainly, if Solo can do this, the Lord of the Underworld that Solo challenges as a final boss hailing from the same game should be able to as well. The hero’s kit contains a 400% potency physical attack that removes all buffs from a target. Building off ideas that have been shared here before, this blossom concepts aims to reclaim the lost glory of the Underworld Monarch, bringing him back to the level he should be for that hefty 65 Weight.ĭisruptive Rend is an attack that takes inspiration from the meta-shattering effects of the upcoming unit Solo. And for being one of the strongest canonical monsters in Dragon Quest, that’s no way to treat our favorite beetle boy! This is concept for a blossom that could bring him up towards the level of currently-released units. His distinct lack of range and potency is a serious problem. Everyone wanted this guy, everyone used this guy, but now? He is, for lack of a better term, an absolute joke. Estark, the forefront unit on physical damage back in the day.









Dragon quest tact martial potency